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Guitar Hero Turns 20 – How a Plastic Axe Bridged the Gap Between Rock Generations

Marking 20 years since Guitar Hero debuted in North America, offering players everywhere the opportunity to become a rock star. Figuratively speaking, though you'd be hard-pressed telling that someone who has nailed Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.

Created by Harmonix, the game provided users with a guitar-shaped controller to match coloured notes moving along the screen synchronized to a song. Every sequence mimicked particular chords, creating the sensation of a genuine live show.

Harmonix previously tried its hand with rhythm games prior to teaming up with RedOctane, later acquired by Activision during the mid-2000s. Together, they laid the groundwork for an unlikely billion-dollar series that had a remarkable influence for many of the artists included, introducing classic groups to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the early financial challenges in securing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We rerecorded all the music because the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. But once Guitar Hero became a hit, album purchases and radio play were going up, everyone wanted to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their children to the music they loved. It became a multigenerational phenomenon.”

Timeless Music Gains Younger Fans

Northern Irish group one featured act had Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon remembers how the series revived classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Typically this had been seen as music that was past it, however when it was featured on the game young people were finding it, abruptly it became trendy. This validated the genre, and got rid of the ‘dad rock’ label. It provided our catalog renewed popularity.”

At that time, the band's debut album remained not available in the US, meaning the game was a key medium of discovery for the group during their a North American tour opening for AC/DC. “The roadies were playing the song on the tour bus, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Impact

Rock’s biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in specialized game editions that focused on their music collections and related lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money than any of their records. It sold well over 500,000 units upon release, and demand for their songs rose of up to 40% during an era as the industry was already collapsing.

Guitar Hero continues to inspire quick-handed fanaticism among its fans. Recently, a streamer completed an impressive attempt featuring the challenging track – an infamously tough anthem made popular by the game – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of personalization features. The song is difficult even in expert mode, not to mention played at increased tempo and without missing every one of the thousands of cues. The streamer stated it took nine months to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with other games, it doesn't imply you ought to use a real gun and go to war,” notes DragonForce guitarist the artist.

The band previously completed a profitable run when Through the Fire and Flames was featured in the third game, yet he explains it turned them into a household name. “I remember the record label informing us that our records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”

In fact, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing everything else the band has done. Last year, the track was used in promotional material for Despicable Me 4. “Previously I felt otherwise, but I’ve made peace with it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – everyone’s got their own path in music and I'm pleased we played a role in fans' experiences”.

The Lasting Legacy from the Plastic Guitar

Top-tier promotion, whether it’s for cars, clothes or games, goes further mere transactions – it inspires a longing. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” Dornbrook says. “The excitement of being a music icon on the stage. From day one, the creators believed humans have a natural human desire to make music, and their goal was to use technology to enable everyone to do it”.

Most of Guitar Hero games came out in just a five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, aside from a brief comeback several years later.

Games such as the fan project and Fortnite Festival have maintained the scene alive, and there’s expectations of a new product from the original publisher in development. Recently formed developers has begun work on its debut music game. Original co-founders are both involved in advisory roles. Is the world ready to embrace another game in the spirit of the classic?

“We thought those games might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. It's entirely possible for it to persist for future fans.”

CB
The writer

Christopher Blevins

Maya is a seasoned gaming journalist with over a decade of experience covering online casinos and slot strategies across the UK.

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