From the very beginning of Campaign 4, fresh DM Brennan Mulligan has maintained audience suspense with rich lore, a colorful mix of heroes, and a exciting storyline showcasing angels, evil spirits, and dark forces expanding in power within the city.
Warning: Spoilers for the third episode of Campaign 4 are included.
The Warrior Group Revealed
Episode 3 finished on a major cliffhanger and revealed the initial group of adventurers who will separate from the primary party to embark on their separate journey, distinct from the remaining groups.
The Soldiers table consists of the determined fighter (brought to life by the voice actor), the nimble rogue (the talented performer), the fierce warrior (Whitney Moore), Wicander (Sam), and Kattigan (the actor).
Why Split the Party?
Given an extensive roster, it was clear from the beginning that maintaining everyone at the same party would be impossible.
This explains, the opening chapters of Campaign 4 serve as an Overture, intertwining the personal journeys before dividing into three distinct groups: Warriors, Schemers, and Seekers.
What Defines the Warrior Group
As described by Brennan Lee Mulligan, the combat-focused party is for players who are drawn to a traditionally charged battle-oriented story mode where diplomatic options are rare.
Initially, characters like the squeamish cleric Wicander Halovar might appear out of place, but the events of episode 3 make it clear why these particular heroes are best suited for the warrior group.
Reasons to Leave
First, the party knows exactly where to go next after a intense opening clash with The Crow Keepers.
A former ally of Thjazi Fang—whose passing started the narrative’s action—used the enemy for his personal gain, invading Thjazi’s hideout, assaulting Thimble, and swiping all the powerful objects to dispose of.
Casimir then cleared his liabilities and escaped to a secure base in Gormalay, Timmony, beyond Dol-Makjar, with Cyd Pridesire pursuing him.
Personal Motivations
Additionally, each member has a individual motive to exit the urban setting:
- The agile hero, as Thjazi’s partner and trusted friend, wants retribution.
- The adventurer has experience in the northern area and cautions that it is a hostile location.
- Tyranny and The cleric, having disobeyed his family’s wishes to execute Teor and instead saved him, have no other options.
- However, their reputation as important members in House Halovar could assist the party reach places they normally couldn’t.
- Moreover, The fighter pledged a eternal obligation to The cleric for his rescue and will now go with him everywhere.
Pursued by Authorities
Lastly, all of them are sought by the authorities that govern the setting for a variety of reasons, making staying in the city dangerous:
- The rogue and The character are recognized lawbreakers.
- The warrior and Wicander betrayed House Halovar and the legion of demons they are partnered with.
- Teor is marked for death by House Halovar.
This leaves them little choice but to head to the northern region in quest for the antagonist.
Future Episodes
According to episode three’s post-show segment, we learn that the warrior group will be absent next week, leaving the remaining eight players to form the Questers and Strategists tables.
Viewers can expect discovering which adventurers will be in which group in the story’s last Overture episode, available to watch on the upcoming Thursday.